However, we ruled that out pretty swiftly. That kind of performance on so capable a GPU does indeed suggest some kind of CPU problem. But after extensive testing, the reality is that it is indeed the GPU side of the equation that makes running this title so challenging - and even a GTX 1070 running at just 1080p can't lock to 60 frames per second at max settings. Just how demanding is Monster Hunter World's PC port? Is it really heavy on CPU as coverage of the closed beta seemed to suggest? And if so, what PC hardware is actually required to run the game at a consistent 60 frames per second? We went into this one expecting a battle - lowering CPU requirements is far more challenging with far less room for manoeuvre than tweaking graphics settings.
0 Comments
Leave a Reply. |